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	<title>Cullmann Design Blog &#187; iPad</title>
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	<link>http://blog.cullmanndesign.com</link>
	<description>A collection of writings and observations about the web, advertising, and and the field of design by Chris Cullmann, Creative Director and Online Strategist</description>
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		<title>Conductor for Your Mac and iPad</title>
		<link>http://blog.cullmanndesign.com/2011/01/conductor-for-ipad/</link>
		<comments>http://blog.cullmanndesign.com/2011/01/conductor-for-ipad/#comments</comments>
		<pubDate>Sun, 09 Jan 2011 20:37:14 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Conductor]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[Presentations]]></category>

		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=497</guid>
		<description><![CDATA[Developers M3ME have created an application that enables your iPad as an input device. You can use your tablet as a full-enabled trackpad, with all of the features found on a MacBook Pro. This is a very cool app with that functionality alone. Combine that with an integrated launcher that creates an iOS-like UI for [...]]]></description>
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		<title>The iPad As Artistic Medium</title>
		<link>http://blog.cullmanndesign.com/2010/07/the-ipad-as-artistic-medium/</link>
		<comments>http://blog.cullmanndesign.com/2010/07/the-ipad-as-artistic-medium/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 16:42:06 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[David Kassan]]></category>
		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=353</guid>
		<description><![CDATA[Artist David Kassan is shown leveraging Apple’s iPad as both palette and medium. Kassan, who works in both traditional and digital mediums, is using Brushes, a digital painting application, for the iOS platform.]]></description>
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		<title>LiveView For Mac</title>
		<link>http://blog.cullmanndesign.com/2010/06/liveview-for-mac/</link>
		<comments>http://blog.cullmanndesign.com/2010/06/liveview-for-mac/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 11:17:34 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[live view]]></category>

		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=334</guid>
		<description><![CDATA[If you design or develop for any of the web, iPhone or iPad LiveView is a must-have app. Essentially a screencasting tool, it allows the user to place a &#8220;virtual&#8221; device on their host mac and share that marque view with an iPad or iPhone via WiFi. Great tool, genius idea. John Hicks has posted a [...]]]></description>
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		<title>iPad, Apps and Publishing</title>
		<link>http://blog.cullmanndesign.com/2010/06/ipad-apps-and-publishing/</link>
		<comments>http://blog.cullmanndesign.com/2010/06/ipad-apps-and-publishing/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 02:10:53 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[CD-ROM]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[P52]]></category>
		<category><![CDATA[WIRED]]></category>

		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=324</guid>
		<description><![CDATA[Apple&#8217;s iPad has been out for a few months and there is still quite a bit of excitement as publications begin to experiment with this new platform. Both Popular Mechanics and WIRED had been quick to release 2 very impressive &#8220;App&#8221; versions of their publication. Both of these pieces are very engaging and mirror content [...]]]></description>
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		<title>Consuming and Creating</title>
		<link>http://blog.cullmanndesign.com/2010/04/consuming-and-creating/</link>
		<comments>http://blog.cullmanndesign.com/2010/04/consuming-and-creating/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 23:10:18 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[india ink]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[microsoft surface]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[P52]]></category>

		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=287</guid>
		<description><![CDATA[The release of the iPad and its settling into the market point to a distinction between the devices and software we use to &#8220;consume&#8221; media and create it. The digital workstation is long overdue for an overhaul and Microsoft Research is developing a solution. In recent demonstrations, Microsoft is leveraging their Surface technology to create [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>A Case For The iPad (and Closed System Development) Part 2</title>
		<link>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_2/</link>
		<comments>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_2/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 20:08:15 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Application Development]]></category>
		<category><![CDATA[Closed Eco-System]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[P52]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[web development]]></category>

		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=218</guid>
		<description><![CDATA[This second part of a 2 part series follows Apple's announcement of the iPad this week and the incredible growth of Apple's AppStore, I thought it would be appropriate to share my thoughts on software distribution and marketing in a closed eco-system for software. This post is the first half of a two part series on closed eco-systems, like the Apple AppStore, for application development and distribution and the effect that will have on customer adoption.

Last week, I had written the first in a two part series on software development and distribution on closed application store eco-systems. I had used Apple's AppStore as an example partially due to the release on Apple's newest device the iPad and also because the AppStore is by far the most successful example of a single distribution system for software developers. In part 1 I had outlined the benefits to consumers and developers in using a closed system like Apple's. Part 2 will show some how control can negatively impact those who create content for AppStores and those who want to use software on their devices. More...]]></description>
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		<title>A Case For The iPad (and Closed System Development) Part 1</title>
		<link>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_1/</link>
		<comments>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 12:14:09 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[predictions]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Application Development]]></category>
		<category><![CDATA[Closed Eco-System]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[P52]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[web development]]></category>

		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=208</guid>
		<description><![CDATA[Apple's announcement  of the iPad this week and the incredible growth of Apple's AppStore, I thought it would be appropriate to share my thoughts on software distribution and marketing in a closed eco-system for software. This post is the first half of a two part series on closed eco-systems, like the Apple AppStore, for application development and distribution and the effect that will have on customer adoption.

I design and develop websites and applications for commercial clients. Typically they are distributed for a small, focused audience and for a limited number of platforms. With the emergence of the iPhone as a leading platform, there is a lot of pressure to begin to move projects into this space. From a personal point of view, I'm excited to look at the iPhone as an inspiring new playground for interface design and a new venue for projects. For most users, it is an execution of what Apple does best: Easy. There is some baggage that comes with "easy", but that will be outlined in the second installment of this series. ]]></description>
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