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	<title>Cullmann Design Blog &#187; App Store</title>
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		<title>A Case For The iPad (and Closed System Development) Part 2</title>
		<link>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_2/</link>
		<comments>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_2/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 20:08:15 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
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		<category><![CDATA[App Store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Application Development]]></category>
		<category><![CDATA[Closed Eco-System]]></category>
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		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=218</guid>
		<description><![CDATA[This second part of a 2 part series follows Apple's announcement of the iPad this week and the incredible growth of Apple's AppStore, I thought it would be appropriate to share my thoughts on software distribution and marketing in a closed eco-system for software. This post is the first half of a two part series on closed eco-systems, like the Apple AppStore, for application development and distribution and the effect that will have on customer adoption.

Last week, I had written the first in a two part series on software development and distribution on closed application store eco-systems. I had used Apple's AppStore as an example partially due to the release on Apple's newest device the iPad and also because the AppStore is by far the most successful example of a single distribution system for software developers. In part 1 I had outlined the benefits to consumers and developers in using a closed system like Apple's. Part 2 will show some how control can negatively impact those who create content for AppStores and those who want to use software on their devices. More...]]></description>
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		<title>A Case For The iPad (and Closed System Development) Part 1</title>
		<link>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_1/</link>
		<comments>http://blog.cullmanndesign.com/2010/02/ipad_closed_ecosystem_part_1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 12:14:09 +0000</pubDate>
		<dc:creator>Chris Cullmann</dc:creator>
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		<category><![CDATA[web design]]></category>
		<category><![CDATA[App Store]]></category>
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		<guid isPermaLink="false">http://blog.cullmanndesign.com/?p=208</guid>
		<description><![CDATA[Apple's announcement  of the iPad this week and the incredible growth of Apple's AppStore, I thought it would be appropriate to share my thoughts on software distribution and marketing in a closed eco-system for software. This post is the first half of a two part series on closed eco-systems, like the Apple AppStore, for application development and distribution and the effect that will have on customer adoption.

I design and develop websites and applications for commercial clients. Typically they are distributed for a small, focused audience and for a limited number of platforms. With the emergence of the iPhone as a leading platform, there is a lot of pressure to begin to move projects into this space. From a personal point of view, I'm excited to look at the iPhone as an inspiring new playground for interface design and a new venue for projects. For most users, it is an execution of what Apple does best: Easy. There is some baggage that comes with "easy", but that will be outlined in the second installment of this series. ]]></description>
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