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Hey! You’ve Got Your Computer On My Television

You've Got Your PC On My TV!CES is just under way and Sony and Samsung have already announced plug-and-play solutions to update your television. These updates expand the functionality of your otherwise passive television experience to include on-demand content pulled from the web as well as apps.

Sony’s solution comes on the form of a second generation Google TV. Both Logitech and Sony have attempted early releases of Google’s “lean-back” project previously, but with a new interface atop the Google Android underpinnings, this new product is looking like a mature offering for a wide audience.

Samsung has also announced a set-top solution with the inTouch. inTouch, also Android based,  offers non-internet enabled televisions applications to access popular web content like YouTube and a shallow pool of widget-like apps with content from Google. Adding additional functionality to the inTouch is an HD camera that provide Skype access. A device like this would be ideal for the family hoping to extend the utility of the family television as an information and tele-communications center.

Why start talking about this now? The living room is changing and these devices are at the heart of that change. People are already using their smart phones, tablets, and laptops to participate in social media and interact with others while watching popular television and sports events. The connected television will allow viewers to change from passive engagement with shows and online personalities to truly interactive content and material that is truly relevant to the viewer.

E-Wallet Brings Mobile Currency To Your Smartphone

A new MicroSD solution from VISA will allow transactions by Near Field Communication for purchasesPreviously, I wrote a post on Starbucks bringing mobile payment to reality via a screen rendered barcode system tied to a pre-paid card. Visa announced plans at the 2011 Mobile World Congress to release a new commerce system that would allow credit transactions by way of Near Field Communications (NFC). This new protocol, facilitated by a special MicroSD card, is an evolution of VISA’s Paywave system used for smaller commercial transactions.

VISA is planning the roll-out of this new offering as the beginning of a larger E-Wallet offering that will modernize credit transactions for the public. Having the solution based in a MicroSD form factor should allow it to be widespread on a wide variety of mobile devices. A more focused release is rumored with participation by Apple for it’s yet-to-be confirmed iPhone 5 release.

In addition to be able to leave your plastic at home, VISA’s new offering presents additional security options with real-time confirmation for transactions, direct-association with asset management software and real-time billing, balance and credit-line information.

The current iteration of the credit card is due for an overhaul for the security of card holders, the management of what has become and almost completely virtual commerce model and the ability for financial institutions to track customer behavior for safety and improved protection.

Consuming and Creating

The release of the iPad and its settling into the market point to a distinction between the devices and software we use to “consume” media and create it. The digital workstation is long overdue for an overhaul and Microsoft Research is developing a solution. In recent demonstrations, Microsoft is leveraging their Surface technology to create a naturally manipulated user interface to draw, write, cut, copy and paste digital data. The demonstration presented shows how you can marry user input devices, in this case a pen, with touch to treat the screen as if it is a true “art-board”.

Surface, as demonstrated here, goes beyond previous generations of tablet and touch interfaces like those currently offered from Wacom and Adesso. Although these input devices make use of naturalistic behavior, they offer a limited surface area for manipulation and lack the utility of multi-touch demonstrated on the Surface technology. Both Microsoft and Apple have incorporated mutli-touch into their native operating systems, the keyboard and mouse software is still the primary paradigm for operation. This is partially due to software developers not yet taking advantage of the new native APIs available in the operating systems, but also a lack of clear indication as to how users will use these technologies. The introduction and evolution of “consumption” dedicated devices like the iPad may yield an answer.

Having used Wacom tablets for year and recently being able to spend time with the Surface, both offer an add a freedom beyond the mouse. Both pressure sensitivity and a natural movement allows fast and quick almost gesture-like actions. This is a benefit and attraction because of the nature of my work in design. I’m unsure how much wide-market appeal it will have or if, beyond page-turning and “flicking”, it can offer with today’s content structure. The iPad, the publishing industry and how developers begin to use this technology will help shape the next generation of user interface. I believe that this is why so many people are excited about the iPad and what it brings to the marketplace.

India Ink, the original content creation mediumInterface design like the one presented by Microsoft Surface is creating a completely new arena for content creation and will also influence the aesthetics of design to come. Both print and new media designers may completely change their approach with the freedom presented by these new tools. It may seem strange, but there is an entire generation of designers who may not know what it is like to sit at a drafting table or balance a bottle of India Ink in their hands while burning the midnight oil.

Thanks to John Nosta for the Microsoft Research clip inspiring this post.

Designing For Tomorrow with Roger Black

Roger Black has an excellent post on the Society for News Design Blog. The dialogue is an overview, but there was one point that I think was missed: From the perspective of Art Direction, it is becoming increasingly important that Content Creators and Designers construct their presentation is such a way that it translates, with its impact, across multiple platforms and media. This post (and the snd website) is an excellent example. The post, a standards based layout, features a full transcript.

Roger Black: the decade in design from The Society for News Design on Vimeo.

A Case For The iPad (and Closed System Development) Part 1

iPad Closed Eco-System Development Cases - Part 1Apple’s announcement of the iPad this week and the incredible growth of Apple’s AppStore, I thought it would be appropriate to share my thoughts on software distribution and marketing in a closed eco-system for software. This post is the first half of a two part series on closed eco-systems, like the Apple AppStore, for application development and distribution and the effect that will have on customer adoption.

I design and develop websites and applications for commercial clients. Typically they are distributed for a small, focused audience and for a limited number of platforms. With the emergence of the iPhone as a leading platform, there is a lot of pressure to begin to move projects into this space. From a personal point of view, I’m excited to look at the iPhone as an inspiring new playground for interface design and a new venue for projects. For most users, it is an execution of what Apple does best: Easy. There is some baggage that comes with “easy”, but that will be outlined in the second installment of this series.

The closed-system that Apple has also offers some very important advantages:

The biggest advantage to consumers who via a closed-system like the Apple AppStore is security. By security, I mean the level of trust a use has when they install something. This has been a huge hurdle for Windows for many years. Without a central authority or trusted source to deem an application as “safe” users, are put in a position of risk with every application they install. The AppStore (and any closed-system requiring a centralized approval process) overcomes this hurdle by giving any application in the store its “seal of approval” as default with it’s inclusion.

Quality is also a big contributor to the popularity of the AppStore. Despite all the proliferation of “flashlight” and “farting” applications, the process of having an application OKed and included as an offering in the AppStore is a level of Quality Assurance. There is an assumed level of stability and finish that should make it an experience consistent to the platform. Any complaints can be managed within the AppStore’s policies and applications can be revoked and, potentially, removed remotely.

Apple App StoreThe AppStore is also a great place to look at all of the offerings for a platform in one place. This is what I also appreciate about the Apple Download Page for OS X: A consolidated collection I can search through easily with consistently presented write-ups, screenshots and ratings. This is also fueling the rise of the “AppStore” as a trend for all platforms as well. It’s excellent branding and a better experience for the user to have all of a platform’s best work in one location. The Apple experience is especially well thought-out. Consumers looking for a solution, the ability to search a term and be presented with several options, all with good feedback, and an easy-to-compare structure in one location is a huge benefit. It relieves one of the heaviest burdens of an open system which is finding the perfect solution be wading through review after review on Google and in forums. It benefits the user, the brand and, in the end, the developer.

For developers getting their start, working within a previously existing infrastructure is a great way to get your first branding and marketing start. You can leverage already existing traffic to the channel and, if you get picked up as a spot-light project, your application can take-off and define you or your company as an major player in the space. There is very little risk as not getting any traffic or a big hit will not deter future users and the quality assurance process will only sharpen your programming skills. Once accepted, being able to add a download badge or similar store “call-to-action” on your application’s homepage or blog gives you a strong air of credibility. [[INSERT APPSTORE BADGE]] The central location of your app within the infrastructure will also provide you with a higher probability of a reviewer or blogger finding your application and finding it. A review outside of the eco-system is likely to give you traffic and strengthen your brand.

The most obvious and, depending on your motivations, the most important part of a gated infrastructure for applications if the financial eco-system. With the exception of free-applications, the nature of a closed system centralizes the transaction between the developer and end-user and simplifies the messy monetary exchanges. This usually comes at a cost. In the case of the Apple AppStore, developers are losing 30% of every sale. If you are in the business of developing applications, you have to weigh the positive affects of an infrastructure versus the costs for marketing themselves and supplying a transaction system or working with a third-party sales portal.

Although I have many personal objections to the undocumented review process and closed nature of the Apple AppStore and many similar application distribution vehicles that aim to mimic it, the power of their offering to users and the convenience they provide is undeniable. I would not be able to comfortably recommend not making use of an application eco-system if one where available for a client’s project. In fact, as someone who works in marketing, I would object if a client where to try to avoid a potential channel for distribution. From the developer’s perspective, the closed eco-system of these stores represents a heavy cost in monetary compensation and also in the confines that SDK, user agreements and licensing put on works. If the purpose of a developer’s application is to support a separate channel and use an application as an accessibility solution, then the model works very well (many of the popular apps in the iPhones store use this ideology). If the intent is to sell a software package as a complete deliverable, then the creators should look at what the distribution opportunity really represents before committing to any agreements.

With the introduction of the iPad and Apple’s clear movement to delivering more and more content through the AppStore, the closed system of Apple looks to cut-off content creators who employ a more open and accessible model. At the time of publishing, it looks as though the iPad will have no support for Adobe Flash, a preferred video delivery and casual gaming format. This will force users who want to use this device for entertainment to get almost all of their materials through the AppStore. This is an ironic turn when compared to the iPhone release. Apple had originally announced that there would be no application development for the iPhone, but rather all content and utility would be delivered via a fully-functioning browser on the device. Times have changed.

UPDATE: The second part of this 2 part series: A Case For The iPad (and Closed System Development) Part 2 is available for reading.

About Cullmann

Chris Cullmann is a Creative Director and Online Strategist. He works for Ogilvy CommonHealth Interactive Marketing, a digital agency dedicated to healthcare marketing. His professional and personal portfolio includes interactive websites, viral and social media, and online education applications. His portfolio and observations about the design and marketing industry can be found at www.cullmanndesign.com

The opinions expressed on this site are my own and do not reflect those of my employer or those who I am professionally connected.

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